Elden Ring Nightreign fans of FromSoftware’s Souls titles know the drill, storytelling comes through enigmatic NPCs who tend to deliver vague, often puzzling dialogue.
You can still find bits of lore hidden in weapons and items, piecing together a somewhat scattered story. However, in a game like the upcoming Elden Ring: Nightreign, where fluid, relentless motion takes center stage, it raises the question of how the story will be delivered. And from what I’ve seen, it stands apart from the original in some surprising ways.
According to director Junya Ishizaki in a conversation with IGN, Nightreign is built on the same underlying world as Elden Ring, but the events occur in what he referred to as a “different stage.”
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Nightreign’s Plot In Elden Ring Feels Unusual, Check Insights
The Night Lord is introduced as an abstract force or disaster that has struck the Lands Between in this alternate timeline.
It’s not the result of a deliberate act or grand design, much like natural calamities in the real world, it simply happened. And with its arrival, it became something that had to be opposed.
To counter the Night Lord, you play as the Nightfarers, set characters with their own histories. Rather than following a single main story like in Elden Ring, this time the focus shifts to exploring each Nightfarer’s past.
The Roundtable Hold in Nightreign includes a journal that holds your character’s Remembrances. These may appear as simple logs, or they may take you to fully realized locations where you actively experience the memories they basically describe.
Upon speaking with an NPC inside a Remembrance, you’ll be assigned a mission. The nature of these missions changes from character to character—Wylder could be directed to retrieve a particular item from a cave.
Well, in that case, I would simply like to hold off on making a final judgment until I play it myself. I’m pretty sure the Nightfarers’ stories will have that classic FromSoft vibe, full of intriguing vagueness,
I’m concerned they might come off as somewhat tacked on instead of woven into the narrative. I’m hoping to be proven wrong, though, especially since I like the idea of each character having a unique task to tackle.
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