Earning the title of pioneer is a mark of great honor, but the journey to get there is seldom easy.
It mainly demands a bold spirit to navigate untested waters, where the risk of failure looms large and the starting point offers little guidance. Even so, inspiration is always present to spark the way.
The risk of exploring new creative horizons proved highly successful for Netflix’s animated anthology Love, Death + Robots.
Directed by renowned Tim Miller (Deadpool, Terminator: Dark Fate), the series mainly features standalone episodes linked by one or more of its titular themes, spanning genres including fantasy, sci-fi, horror, and comedy.
After a good gap of 3 seasons, with a fourth underway, the animated anthology has undergone a transformation.
Secret Level redirects its attention to video games, reimagining popular franchises like Warhammer 40,000 and Dungeons & Dragons, while also delving into more niche games such as Sifu and Spelunky.
Tim Miller and Dave Wilson of Secret Level Reveal Scrapped RoboCop-Inspired ‘Mega Man’ Concept & ‘Arcane’ Influence
The series, released in two installments, features voice work from Hollywood heavyweights such as Arnold Schwarzenegger, Keanu Reeves, and Kevin Hart.
In line with Miller’s past work, each episode is marked by its own distinct art style and creative approach, setting them apart from conventional storytelling.
Executive producer Dave Wilson reflects, “Creating something new in this industry is challenging,” in a virtual interview with Geek Culture.
“The series is unlike anything else, so convincing people to join us on this unique journey wasn’t easy.”
Image Credit: geekculture.co
The 15-episode series encountered several challenges and limitations during its development.
With its compact narrative structure, the show functions best with shorter runtimes, varying from just over 5 minutes to just under 15, leaving little opportunity for content beyond the core storyline.
A recurring challenge is navigating the choice between introducing fresh ideas, staying faithful to the original material, or striking a balance between the two, all while addressing the expectations of both newcomers and longtime franchise fans.
For example, the Pac-Man episode takes a daring shift from its cheerful roots. Secret Level reimagines the iconic arcade game with a darker twist, offering a fresh and unexpected perspective on the beloved yellow character (spoilers kept under wraps!).
Further, the Mega Man takes a different direction, aiming to deepen a familiar world and evolve the initial concept.
Influenced by RoboCop, Wilson mainly expressed interest in revisiting this idea if the opportunity arises.
Achieving a blend of the familiar and the fresh is just one aspect of the process. The other key element, according to Wilson, is ensuring the storytelling and emotional depth are on point, something he considers the “most important” part. It mainly involves reworking emotionally powerful themes to fit a new context.
“The key is to find a human story with emotional depth and significance, then frame it in a way that truly aligns with its universe,” the filmmaker insists. “If the story doesn’t resonate or stir emotions, then we haven’t succeeded in our work.”
Storytelling is quite crucial in evoking emotion, the power of creative expression cannot be ignored. Secret Level makes a lasting impression with its dynamic artistic approach, firmly establishing itself as a tribute to the craft.
The anthology basically features a variety of visual approaches, with the Spelunky and Sifu episodes in quite distinct ways.
For example, the Sifu episode, with its cel-shading and tend to be true to the aesthetic of Sloclap’s beat-em-up, while the Spelunky episode incorporates hand-painted textures and keyframe animation to capture the game’s unique visual style.
The Spelunky episode doesn’t completely follow its original artistic direction unlike Sifu. It basically fuses Mossmouth’s visual style with an external influence: Arcane, the remarkable work from Fortiche Production.
Given the French studio’s impressive history, including winning the first Emmy for a streaming series, this revelation is far from surprising.
“We kicked off the episode right after Arcane actually premiered, mainly drew that we’re huge fans of,”
Wilson reveals, with Miller adding, “The game sets the tone for the art style, but there are moments when you instinctively know what it should be, and this particular style works perfectly for Spelunky.”
Featuring up to 15 episodes, Secret Level showcases a variety of video game IPs, including an episode dedicated to a plethora of PlayStation properties and another inspired by Sony’s now-defunct shooter, Concord.
The series is designed to celebrate both the history and future of video games.
The series’ limited format means many stories remain untold, with Miller humorously mentioning there were “around 117 games I wished could have been included,” like Joust, the 1982 arcade game that helped popularize the two-player co-op concept.
As many as 8 Secret Level episodes are currently streaming on Prime Video, with the remaining set to drop on December 17.